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Particles Examples
The
Particles engine is a powerful
tool to simulate a wide
range of phenomena, such
as rain, snow, sparkles,
smoke, etc..
You can use any image or
animated level as particles
controlling their source
and attributes, the behavior
of the environment affecting
particles and the animation
parameters.
The particles engine is
completely customizable:
thanks to the set of parameters
available you can create
not only weather phenomena,
but also random configuration
of elements, so that its
easy to create a shining
star field starting from
one shining star, or a waving
meadow starting from an
animated blade of grass.
The Particles folder contains,
by default, a series of
presets ready to be used
in a scene or as examples
to better understand how
to set the parameters for
simulating some basic events. |
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| The
Particles engine
changes a simple snowflake
into a real snowfall. |
Just
one single leaf level, made
of four images, repeated
several times to create
an autumnal landscape. |
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| One
flying dragonfly used to
make a threatening swarm. |
Differently
animated birds used in a
single Particles
FX to create a flock. |
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| One
bubble drawing to create
air coming from the submarine
engines. |
Fire
Particles used to
simulate a lit fuse with
the help of a suitable mask. |
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| An
animated growing leaf can
be used in the Brushes
FX on a naked tree to create
a sprouting tree. |
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