
Paperless Drawing: drawings and animation levels are drawn
directly in Toonz Bravo!.
Library: Elements that will be used in the scenes, such
as backgrounds, characters, reference animations and props are
prepared and stored in a library. Characters are defined with
elements in a linked hierarchy in Xsheet so that are ready for
animation; reference animation, such as running or walking cycles,
jumping, etc., are prepared to be used when needed.
Storyboard: the storyboard
is realized starting from handmade drawing and then assembled
with additional information like shot description, dialogue, music
and camera movements.
Videoboard: the storyboard drawings imported in Toonz where,
by adjusting timing and camera movements, they are used for defining
a videoboard; audio files too can be imported for reference. The
videoboard is split so that each cut can be used as starting point
for the final compositing of each Toonz scene. As soon as a scene
is completed it is loaded in the videoboard to replace the draft
version, in this way the videoboard can be used to check the status
of that scene production.
Layout: Starting from the Toonz scene created from the
videoboard, elements from the library are loaded and put in place.
Camera movements and animation timing are refined. The scene is
rendered for approval and loaded in the videoboarding to replace
the draft version.
Animation: The Toonz layout scene is loaded and the character
animation is refined by modeling character drawings with Toonz
tools, inbetweener etc. The scene is rendered for approval and
loaded in the videoboarding to replace the layout version.
Special FX: The
Toonz animation scene is loaded in order to add special FX, such
as blur, glow, color corrections, particles, etc. After a final
check, the scene is rendered for approval and loaded in the videoboarding
to replace the animation version.
Render: The Toonz scene with the special FX has a final
check involving also output settings used for rendering it in
the format and resolution you prefer. The scene is then submitted
to the render batch list for the final render.