Products > Toonz Harlequin 6.0 > New Features
New Features
General
- Windows and Mac
- Improved User Interface
- Improved Browser
Windows XP, Windows Vista and Mac OS X native
version running on both PowerPC and Intel processors.
Clean interface and powerful customizable working
environment based on a new technology.
Window List view with sortable detail columns;
detailed file info box; embedded converter tool to convert files
from one format to another.
Cleanup
- Improved Cleanup Process
- Camera Test
- Cleanup Settings Dialog
- Cleanup Settings Configuration File
- Cleaned-up Drawings Backup
New tools and options to control the cleanup and
monitor each drawing while being processed.
Check and edit how the drawings to-be-processed
will be shot by the camera.
Define cleanup-related camera information and
use the embedded cleanup palette.
Save and retrieve cleanup settings configuration
files from one scene to another, and assign them to specific animation
levels.
Automatic backup the unpainted version of each
Toonz raster animation level.
Drawing
- Improved Brush Tool
- Improved Matchline Management
- Convert-to-vector Tool
- Strokes Grouping Management
- Merge and Paste Into Commands
- Visual Checks
With pencil mode for more precise editing on raster
animation levels.
Set matchline styles and the way they are merged
with the drawings.
Use the new converter engine to turn raster-based
drawings to vector-based ones; copy and paste selections from
raster drawings to vector ones, and vice versa, automatically
converting them.
Quickly enter and exit groups to isolate them
visually from the rest of the drawing.
Edit animation levels by merging and pasting frames
from different levels.
Control the ink & paint process by checking if
all the drawings areas were properly painted, or where a certain
style was used to paint lines or areas.
Palette
- Studio Palette Window
- Multiple Palette Display
- Save and Load Palette
Check and edit any palette saved in the studio
palette in the embedded palette viewer.
Display multiple palettes of different animation
levels at the same time.
Save animation level palettes and load them in
the xsheet for special FX purposes.
Xsheet
- Interactive Xsheet Editing
- Xsheet Timing Stretching
- New Visibility Options
- Improved Edit Tool
- Edit Tool Scale Parameter
- Improved Skeleton Tool
- Skeleton Inverse Kinematics
- Improved Hook Tool
- Tracking Tool
- Audio Scrubbing
Choose whether to copy, insert or overwrite xsheet content when
moving a cell selection.
Change the timing of a selection of cells, a selected frame range,
or the whole xsheet.
Hide or show scene elements directly in the viewer, and choose to
make them partially visible.
Possibility to customize the displayed parameters and to lock them
selectively.
Set the uniform scale, in addition to the horizontal and vertical
ones, for object transformations.
Streamlined skeleton display, with and options to visualize only
active sections.
Set fixed centers that stay still while the skeleton animation is
defined when using inverse kinematics.
Define hooks for any clip, sequence or level loaded in the scene.
Track the position of specific features any clip, sequence or level
loaded in the scene.
Scrub audio files by moving the current frame cursor.
FX and Stage Schematic
- Schematic Window
- Schematic Features
- FX Nodes Insertion
- FX Nodes and Links Editing
- Curves FX
- Improved Particles FX
- Improved Tile FX
- Improved Adjust Levels FX
Tidier visualizations of objects, nodes, links and labels both for
the FX and Stage Schematic.
Create links in an easier way thanks to the links selection and
snap features.
Choose to insert, add or replace FX nodes by selecting them from
a drop-down menu available in the schematic.
Copy and paste selected links, and insert or extract nodes from
links to edit the FX schematic.
Adjusts the tonal range of animation levels and images according
to a tonal curve for each channel separately.
Use multiple animation levels as particles or as control images.
Repeat in each frame horizontally or vertically any animation level,
image or clip.
Adjust the highlights and shadows of any animation level, image
or clip according to the input and output levels values for each
channel separately.
Function Editor
- Function Editor Window
- Segment Interpolations
- Improved Expressions
New objects/FX tree to detect if an item is animated from its icon,
and new area to assign different type of interpolations to different
segments of the curve.
Control interpolations affecting the way the value changes from
one key to another, by choosing among Linear, Speed In / Speed Out,
Ease In / Ease Out, Exponential, Expression-based, File-based and
Constant.
Use in expressions references to any object or effect transformation
in order to create some relations between different objects and
FX transformations.
Viewer & Flipbook
- Full-Screen Mode
- Custom Flipbook Buttons Bar
- Snapshot Comparison Mode
- Multiple Histograms & Color Channels Buttons
- Linked Flipbooks
- Improved 3D Camera View
Display the viewer and the flipbook images full-screen (Windows
only).
Customize the flipbook buttons bar to display only specific commands.
Grab different preview or flipbook images and compare them interactively.
Control the composition of the preview and flipbook frames by checking
the images histograms and color channels.
Link all opened flipbook windows to play them back simultaneously.
Tidier view of the camera cone and drawings position when working
in the 3D environment.
Batch Processing
- Task Lists
- Interactive Task Configuration
Save and load task lists from one session to another.
Edit task parameter after it is added to the list.
Preview & Render
- Preview Window
- Save Previewed Frames
- FX Schematic Quick Preview
- Preview and Rendering in Flipbook Window
Run previews with specific settings different from the rendering
ones.
Save previewed images and sequences.
Open a preview from any node of the FX schematic to check the result
up to that node.
Use any flipbook tool to check previewed and rendered frames.