
Paperless Drawing: drawings
and animation levels are drawn
directly in Toonz Bravo!.
Library: Elements that
will be used in the scenes,
such as backgrounds, characters,
reference animations and props
are prepared and stored in
a library. Characters are
defined with elements in a
linked hierarchy in Xsheet
so that are ready for animation;
reference animation, such
as running or walking cycles,
jumping, etc., are prepared
to be used when needed.
Storyboard:
the storyboard is realized
starting from handmade drawing
and then assembled with additional
information like shot description,
dialogue, music and camera
movements.
Videoboard: the storyboard
drawings imported in Toonz
where, by adjusting timing
and camera movements, they
are used for defining a videoboard;
audio files too can be imported
for reference. The videoboard
is split so that each cut
can be used as starting point
for the final compositing
of each Toonz scene. As soon
as a scene is completed it
is loaded in the videoboard
to replace the draft version,
in this way the videoboard
can be used to check the status
of that scene production.
Layout: Starting from
the Toonz scene created from
the videoboard, elements from
the library are loaded and
put in place. Camera movements
and animation timing are refined.
The scene is rendered for
approval and loaded in the
videoboarding to replace the
draft version.
Animation: The Toonz
layout scene is loaded and
the character animation is
refined by modeling character
drawings with Toonz tools,
inbetweener etc. The scene
is rendered for approval and
loaded in the videoboarding
to replace the layout version.
Special FX: The
Toonz animation scene is loaded
in order to add special FX,
such as blur, glow, color
corrections, particles, etc.
After a final check, the scene
is rendered for approval and
loaded in the videoboarding
to replace the animation version.
Render: The Toonz scene
with the special FX has a
final check involving also
output settings used for rendering
it in the format and resolution
you prefer. The scene is then
submitted to the render batch
list for the final render.