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Compositing
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Familiar Xsheet Interface
The scene can be composite
in the xsheet with spreadsheet-like
editing tools, context sensitive
menus and drag & drop actions.
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Wide Support Of File Format
The wide range of supported
input and output format,
including Avi and QuickTime
movies, avoids any incompatibility
with third-party software.
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Simple Mode Animation
Objects can be animated
in a quick way by controlling
and managing key positions
and interpolations for column
movements directly in the
xsheet. |
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Sub-xsheets
Scenes can be loaded
or created nested inside
another scene, so that
they can be managed as
a single xsheet column.
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Scene Cast
Store the files used in
the scene and organize them
in folders. |
Stage and FX Schematic
Flow-chart type of interface
to create complex movement
by linking objects like
pegbars, camera and table,
and using shared motion
paths, and to define interaction
between scene elements,
special FX and control images. |
3D Camera View with Automatic
Multiplane Effect
Animate the camera in a
3D environment as if it
moves with a dolly or a
truck. Quickly create multiplane
effect by actually moving
the camera through characters
and elements placed on the
stage. |
Multiple Cameras
Different cameras and resolutions
can be defined directly
in the scene to have different
shots of the same scene,
for example for previewing
only a section of the frame,
or to output the animation
with different formats and
A/R. |
Full Set Of Object Transformations
Drawings and objects like
camera and pegbars can be
animated by moving (on the
depth axis as well) scaling,
rotating and shearing them. |
Full Range Of Special
FX
Special FX completely integrated
in the working environment.
The set includes masks,
image and color adjusting,
blurs, lighting, distort,
keys, masks, warp (controlled
displacement map), gradients,
layering and many others. |
Macro FX And Presets
Particular configuration
and animation of FX parameters
can be saved as preset or
Macro FX. |
Particles Plug-in
The Scintillæ plug-in, containing
a particle engine that has
specifically designed for
2D animation, is completely
redesigned to be a seamless
component of Toonz 5.0,
and now supports different
control images for the particle
animation. |
Function Editor
Control the speed of the
transformations like movements
and FX variations, by editing
the related curve. Multiple
curves can be viewed at
the same time both for objects
transformations and FX settings. |
Numerical Columns
Numerical columns display
Objects and FX transformations
can be displayed in columns
where each cell displays
the related transformation
values, that can be edited
as in a spreadsheet. |
Cutout Animation Friendly
Thanks to the schematic
viewer it’s easy to link
together your character’s
pieces to animate it by
moving joints like a puppet. |
Hooks On Drawings
Use hooks to track an image
to a specific animated point
of another image, or keep
a character from skating
on the ground.
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