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Toonz 3D Export
 
Main Features
Requirements
FAQ
Products > Toonz 4.6 Product Line > Toonz 3D Export > FAQ  
FAQ


I'm a 2D animator: to integrate 2D and 3d animation with the Toonz 3D Export plug-in, do I need to learn 3D animation techniques as well?

No, Toonz 3D Export allows 2D animators to work together with 3D animators, leaving them the freedom to work exclusively in the field they are master of.
After the scene is planned, 2D animators will create 2D characters and objects, while 3D animators will contribute with 3D animations and, thanks to the plug-in, with an xsheet file containing information about the position in the 3D scene of the selected objects.
When the moment to integrate 2D and 3D comes, 2D animators will edit in Toonz Xsheet the exported scene, adding 2D animations and rendered 3D images.



How will the integration of 2D and 3D animation affect the work-flow of my 2D department?
The production of 2D animations will follow the usual work-flow: scanning, processing and painting the animated levels.
As far as the integration with 3D animation is concerned, once the xsheet is exported from Softimage|3D or Softimage|XSI, and 3D contributions are rendered out, all the remaining work is 2D compositing, to be done in the familiar Xsheet interface with the usual tools you're accustomed to.




How complex is it to place 2D levels in the right position once the xsheet file is exported?
The exported xsheet file is a completely empty xsheet, except for some pegbars information about the N/S, E/W position and Field value. After you load levels in the scene, all you have to do is to assign the right pegbar to the right level, and the level will be "placed" automatically in the 3D environment. In addition, for easy reference, the pegbar in Xsheet will be labelled with the name of the object selected in the 3D environment.


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